Answer by AnomalousX12
I figured it out! After posting that image, I realized that I was declaring a "score" variable on the win screen as "playerScript.score." All I needed to do was remove that variable declaration and...
View ArticleAnswer by AnomalousX12
Nothing. There is nothing to be done. The app needs to be resubmitted as a new app and all previous users will have to get the new one.
View ArticleAnswer by AnomalousX12
Updated answer. This has actual time functionality. Once again, my C# Visual Studio friend helped me. Why were all of the answers here so much more complicated? function OnGUI() { //Initial code...
View ArticleAnswer by AnomalousX12
Just don't use "transform.InverseTransformDirection." Make it only "rigidbody.velocity."
View ArticleAnswer by AnomalousX12
Instead of 0,0, use "Input.mousePosition.x, Input.mousePosition.y." If your game/app doesn't use multi-touch, mouse click code will work just fine for touch controls as far as I know. Those coordinates...
View ArticleAnswer by AnomalousX12
Put your Fonts folder in a folder named Resources and then add this line of code in Start: style.font = Resources.Load("Fonts/COURIERSTD"); Also, I changed your "GUIStyle font" to "GUIStyle style"...
View ArticleAnswer by AnomalousX12
I figured it out! After posting that image, I realized that I was declaring a "score" variable on the win screen as "playerScript.score." All I needed to do was remove that variable declaration and...
View ArticleAnswer by AnomalousX12
Nothing. There is nothing to be done. The app needs to be resubmitted as a new app and all previous users will have to get the new one.
View ArticleAnswer by AnomalousX12
Updated answer. This has actual time functionality. Once again, my C# Visual Studio friend helped me. Why were all of the answers here so much more complicated? function OnGUI() { //Initial code...
View ArticleAnswer by AnomalousX12
Just don't use "transform.InverseTransformDirection." Make it only "rigidbody.velocity."
View ArticleAnswer by AnomalousX12
Instead of 0,0, use "Input.mousePosition.x, Input.mousePosition.y." If your game/app doesn't use multi-touch, mouse click code will work just fine for touch controls as far as I know. Those coordinates...
View ArticleAnswer by AnomalousX12
Put your Fonts folder in a folder named Resources and then add this line of code in Start: style.font = Resources.Load("Fonts/COURIERSTD"); Also, I changed your "GUIStyle font" to "GUIStyle style"...
View Article
More Pages to Explore .....